Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine
Inheritance Hierarchy
- IChaosEventFilter
- FChaosCollisionEventFilter
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h |
| Include | #include "ChaosCollisionEventFilter.h" |
Syntax
class FChaosCollisionEventFilter : public IChaosEventFilter< Chaos::FCollisionDataArray, TArray< FChaosCollisionEventData >, EChaosCollisionSortMethod >
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosCollisionEventFilter
(
FChaosCollisionEventRequestSettings* FilterSettingsIn |
Overridden from IChaosEventFilter
| Type | Name | Description | |
|---|---|---|---|
| void | FilterEvents
(
const FTransform& ChaosComponentTransform, |
Filters the raw events from the physics system to reduce the number supplied to the game systems | |
| void | SortEvents
(
TArray< FChaosCollisionEventData >& InOutFilteredEvents, |
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields |