Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine
Inheritance Hierarchy
- IChaosEventFilter
- FChaosBreakingEventFilter
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h |
| Include | #include "ChaosBreakingEventFilter.h" |
Syntax
class FChaosBreakingEventFilter : public IChaosEventFilter< Chaos::FBreakingDataArray, TArray< FChaosBreakingEventData >, EChaosBreakingSortMethod >
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosBreakingEventFilter
(
FChaosBreakingEventRequestSettings* FilterSettingsIn |
Overridden from IChaosEventFilter
| Type | Name | Description | |
|---|---|---|---|
| void | FilterEvents
(
const FTransform& ChaosComponentTransform, |
Filters the raw events from the physics system to reduce the number supplied to the game systems | |
| void | SortEvents
(
TArray< FChaosBreakingEventData >& InOutFilteredEvents, |
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields |