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API > API/Runtime > API/Runtime/FieldSystemEngine
URandomVector
Name
URandomVector
Type
class
Header File
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h
Include Path
#include "Field/FieldSystemObjects.h"
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Set a random vector value independently of the sample position. The output is equal to magnitude * random direction "),
ShowCategories=("Field"), MinimalAPI)
class URandomVector : public UFieldNodeVector
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Inheritance Hierarchy
Implements Interfaces
Constructors
Destructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
Magnitude
float
Magnitude of the random vector field
Field/FieldSystemObjects.h
BlueprintReadWrite
EditAnywhere
Category="Field"
DisplayName="Field Magnitude"
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Set a random vector value independently of the sample position.
Field/FieldSystemObjects.h
BlueprintPure
Category="Field"
Meta=(Magnitude="1.0")
Overridden from UFieldNodeBase