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API > API/Runtime > API/Runtime/EngineSettings
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
Syntax
enum EDefaultMapRequestType
{
Default,
Client,
Server,
}
Values
| Name | Description |
|---|---|
| Default | |
| Client | |
| Server |