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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
FString appGetStartupMap
(
const TCHAR * CommandLine
)
Remarks
This function will look at the given command line and see if we have passed in a map to load. If we have then use that. If we have not then use the DefaultMap which is stored in the Engine.ini Name of the startup map without an extension (so can be used as a package name)
Parameters
| Name | Description |
|---|---|
| CommandLine | Commandline to use to get startup map (NULL or "" will return default startup map) |
See Also
UGameEngine::Init()for this method of getting the correct start up map