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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionBlueprintLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartitionBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="World Partition", Meta=(DevelopmentOnly))
static bool GetActorDescsForActors
(
const TArray < AActor * > & InActors,
TArray < FActorDesc > & OutActorDescs
)
Remarks
Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not reflect properties of unsaved actors. True if the operation was successful.