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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UWorldPartitionD-
- UWorldPartitionDestructibleHLODComponent::DamageActor()
- UWorldPartitionDestructibleHLODMeshComponent::DamageActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/DestructibleHLODComponent.cpp |
virtual void DamageActor
&40;
int32 ActorIndex,
float DamagePercent
&41;