Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
USTRUCT ()
struct FHLODBuildInputReferencedAssets
Remarks
Keep track of assets used as input to the HLOD generation of a given HLOD actor, along with the number of occurences.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FTopLevelAssetPath, uint32 > | StaticMeshes |