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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/AWorldPartitionHLOD
- UObject::IsEditorOnly()
- AActor::IsEditorOnly()
- AWorldPartitionHLOD::IsEditorOnly()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include | #include "WorldPartition/HLOD/HLODActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODActor.cpp |
virtual bool IsEditorOnly() const
Remarks
Called during saving to determine if the object is forced to be editor only or not