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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionActorDescUtils
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h |
| Include | #include "WorldPartition/WorldPartitionActorDescUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescUtils.cpp |
static TUniquePtr < FWorldPartitionActorDesc > GetActorDescriptorFromAssetData
(
const FAssetData & InAssetData
)
Remarks
Creates a valid actor descriptor from the provided asset data. Actor descriptor retrieved from the provided asset data.
Parameters
| Name | Description |
|---|---|
| InAssetData | The asset data to look into. |