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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionActorDescUtils > API/Runtime/Engine/WorldPartition/FWorldPartitionActorDescUtils/AppendAssetDataT-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h |
| Include | #include "WorldPartition/WorldPartitionActorDescUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescUtils.cpp |
static void AppendAssetDataTagsFromActor
(
const AActor * InActor,
TArray < UObject::FAssetRegistryTag > & OutTags
)