 |
uint32 |
|
|
 |
uint32 |
|
|
 |
void |
|
|
 |
AActor * |
GetActor
(
bool bEvenIfPendingKill,
bool bEvenIfUnreachable
)
|
|
 |
const FWorldPartitionActorDesc * |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
FName |
|
|
 |
FName |
|
|
 |
FName |
|
|
 |
UClass * |
|
|
 |
FName |
|
|
 |
TWeakObjectPtr< AActor > * |
GetActorPtr
(
bool bEvenIfPendingKill,
bool bEvenIfUnreachable
)
|
|
 |
FSoftObjectPath |
|
|
 |
const FTransform & |
|
|
 |
FTopLevelAssetPath |
|
|
 |
const FWorldPartitionActorFilter * |
|
|
 |
EWorldPartitionActorFilterType |
|
|
 |
UActorDescContainerInstance * |
|
|
 |
bool |
|
|
 |
FName |
|
|
 |
UActorDescContainerInstance * |
|
|
 |
FGuid |
|
|
 |
const FDataLayerInstanceNames & |
|
|
 |
TArray< FName > |
|
|
 |
FName |
|
|
 |
FBox |
|
|
 |
const TArray< FGuid > & |
|
|
 |
const FSoftObjectPath & |
|
|
 |
const FGuid & |
|
|
 |
FName |
|
|
 |
bool |
|
|
 |
const FGuid & |
|
|
 |
uint32 |
|
|
 |
FSoftObjectPath |
|
|
 |
bool |
|
|
 |
UWorldPartition * |
|
|
 |
FBox |
|
|
 |
FTopLevelAssetPath |
|
|
 |
const FGuid & |
|
|
 |
bool |
|
|
 |
const TArray< FGuid > & |
|
|
 |
FBox |
|
|
 |
FName |
|
|
 |
const FGuid & |
|
|
 |
uint32 |
|
|
 |
const TArray< FName > & |
|
|
 |
const FText & |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
uint32 |
|
|
 |
uint32 |
|
|
 |
void |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
bool |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
bool |
|
|
 |
FString |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|