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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerInstance
- UDataLayerInstance::PerformAddActor()
- UDataLayerInstancePrivate::PerformAddActor()
- UDeprecatedDataLayerInstance::PerformAddActor()
- UDataLayerInstanceWithAsset::PerformAddActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
virtual bool PerformAddActor
&40;
AActor &42; InActor
&41; const