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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/IDataLayerEditorModule
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/IDataLayerEditorModule.h |
| Include | #include "WorldPartition/DataLayer/IDataLayerEditorModule.h" |
bool AddActorToDataLayers
(
AActor * Actor,
const TArray < UDataLayerInstance * > & DataLayers
)