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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/IDataLayerEditorModule
- IDataLayerEditorModule::AddActorToDataLayers()
- FDataLayerEditorModule::AddActorToDataLayers()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/IDataLayerEditorModule.h |
| Include | #include "WorldPartition/DataLayer/IDataLayerEditorModule.h" |
bool AddActorToDataLayers
&40;
AActor &42; Actor,
const TArray< UDataLayerInstance &42; > & DataLayers
&41;