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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/FWorldDataLayersActorDesc
- FWorldPartitionActorDesc::IsRuntimeRelevant()
- FWorldDataLayersActorDesc::IsRuntimeRelevant()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayersActorDesc.cpp |
virtual bool IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance * InActorDescInstance
) const