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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/AWorldDataLayers > API/Runtime/Engine/WorldPartition/DataLayer/AWorldDataLayers/OverwriteDataLay-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
template<class IdentifierType>
void OverwriteDataLayerRuntimeStates
(
const TArray < IdentifierType > * InActiveDataLayers,
const TArray < IdentifierType > * InLoadedDataLayers
)
Remarks
Todo_ow: Remove this