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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/AWorldDataLayers > API/Runtime/Engine/WorldPartition/DataLayer/AWorldDataLayers/OverwriteDataLay-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
template<class T>
void OverwriteDataLayerRuntimeStates
&40;
const TArray< T > &42; InActiveDataLayers,
const TArray< T > &42; InLoadedDataLayers
&41;
Remarks
Allows overriding of DataLayers with PlayFromHere.