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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include | #include "SplineMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxy.cpp |
void UpdateSplineMeshParams_RenderThread
(
FPrimitiveSceneProxy * SceneProxy,
const FSplineMeshShaderParams & Params
)
Remarks
Helper to update the parameters of the specified spline mesh scene proxy