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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void UpdatePlayInEditorWorldDebugString
(
const FWorldContext * WorldContext
)
Remarks
Update the debugging aid GPlayInEditorContextString based on the current world context (does nothing in WITH_EDITOR=0 builds)