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| Name | UWorldPartitionDestructibleHLODComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
UCLASS (Abstract,
HideCategories=(Tags, Sockets, ComponentTick, ComponentReplication, Activation, Cooking, Events, AssetUserData, Collision),
MinimalAPI)
class UWorldPartitionDestructibleHLODComponent : public USceneComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UWorldPartitionDestructibleHLODComponent
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionDestructibleHLODComponent
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/DestructibleHLODComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DamageActor
(
int32 ActorIndex, |
WorldPartition/HLOD/DestructibleHLODComponent.h | ||
virtual void DestroyActor
(
int32 ActorIndex |
WorldPartition/HLOD/DestructibleHLODComponent.h | ||
| WorldPartition/HLOD/DestructibleHLODComponent.h | |||
virtual void OnDestructionStateUpdated() |
WorldPartition/HLOD/DestructibleHLODComponent.h | ||
| WorldPartition/HLOD/DestructibleHLODComponent.h |