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API > API/Runtime > API/Runtime/Engine
| |
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| Name |
UCurveFloat |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Curves/CurveFloat.h |
| Include Path |
#include "Curves/CurveFloat.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UCurveFloat : public UCurveBase
Inheritance Hierarchy
Derived Classes
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsEventCurve |
bool |
Flag to represent event curve |
Curves/CurveFloat.h |
|
| FloatCurve |
FRichCurve |
Keyframe data |
Curves/CurveFloat.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
float GetFloatValue
(
float InTime
) const
|
Evaluate this float curve at the specified time |
Curves/CurveFloat.h |
- BlueprintCallable
- Category="Math|Curves"
|
Overridden from FCurveOwnerInterface
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns set of curves to edit. Must not release the curves while being edited. |
Curves/CurveFloat.h |
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Returns set of curves to query. Must not release the curves while being edited. |
Curves/CurveFloat.h |
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virtual bool IsValidCurve
(
FRichCurveEditInfo CurveInfo
)
|
Validates that a previously retrieved curve is still valid for editing. |
Curves/CurveFloat.h |
|
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Determine if Curve is the same |
Curves/CurveFloat.h |
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