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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SupportsNaniteRendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
bool SupportsNaniteRendering
(
const FVertexFactory *RESTRICT VertexFactory,
const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy,
const class FMaterialRenderProxy * MaterialRenderProxy,
ERHIFeatureLevel::Type FeatureLevel
)