Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SupportsNaniteRendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
bool SupportsNaniteRendering
(
const class FVertexFactoryType *RESTRICT VertexFactoryType,
const class FMaterial & Material,
ERHIFeatureLevel::Type FeatureLevel
)