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AServerStreamingLevelsVisibility |
Actor used to replicate server's visible level streaming |
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FLevelStreamingDelegates |
TODO: what is the best way to capture a level which is queued for unload while it is during async load or add to world? Are level async loads actually cancelled? |
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FStreamableRenderResourceState |
Define the streaming capabilities of a UStreamableRenderAsset render resources. |
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FStreamableTexture |
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FTextureMipDataProvider |
FTextureMipDataProvider defines the update steps and interface to implement the mip data strategy used in FTextureStreamIn. |
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FTextureMipInfo |
Describes a mip that gets updated through FTextureStreamIn. |
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FTextureUpdateContext |
A constant context used throughout the texture stream in update tick. |
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FTextureUpdateSyncOptions |
Different options to schedule correctly the next tick in FTextureStreamIn. |
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UActorTextureStreamingBuildDataComponent |
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