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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include |
#include "Sound/SoundAttenuation.h" |
Syntax
enum EPriorityAttenuationMethod
{
Linear,
CustomCurve,
Manual,
}
Values
| Name |
Description |
| Linear |
A priority attenuation based on linear interpolation between a distance range and priority attenuation range. |
| CustomCurve |
A priority attenuation based on a supplied curve. |
| Manual |
A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.) |