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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshReductionSettings.h |
| Include | #include "SkeletalMeshReductionSettings.h" |
Syntax
enum SkeletalMeshTerminationCriterion
{
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification."),
}
Values
| Name | Description |
|---|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA |
Remarks
Enum specifying the reduction type to use when simplifying skeletal meshes with internal tool