Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void SaveGlobalShadersForRemoteRecompile
(
FArchive & Ar,
EShaderPlatform ShaderPlatform
)
Remarks
Serializes a global shader map to an archive (used with recompiling shaders for a remote console)