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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include | #include "PrecomputedVolumetricLightmap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void SampleIndirectionTextureWithSubLevel
(
FVector IndirectionDataSourceCoordinate,
FIntVector IndirectionTextureDimensions,
const uint8 * IndirectionTextureData,
const TArray < uint8 > & CPUSubLevelIndirectionTable,
FIntVector & OutIndirectionBrickOffset,
int32 & OutIndirectionBrickSize,
int32 & OutSubLevelIndex
)