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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SHADER_PARAMETER_SAMPLER
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
TranslatedWorldToClip ClipToRelativeWorld ViewToTranslatedWorld CameraViewToTranslatedWorld ViewToClipNoAA ClipToTranslatedWorld ScreenToRelativeWorld MobileMultiviewShadowTransform EShaderPrecisionModifier::Half EShaderPrecisionModifier::Half EShaderPrecisionModifier::Half EShaderPrecisionModifier::Half TranslatedWorldCameraOrigin WorldViewOriginLow PreViewTranslationLow PrevClipToView PrevTranslatedWorldToView PrevTranslatedWorldToCameraView PrevTranslatedWorldCameraOrigin PrevWorldCameraOriginLow PrevWorldViewOriginLow PrevPreViewTranslationLow RelativeWorldCameraOriginTO RelativePreViewTranslationTO PrevRelativeWorldViewOriginTO PrevClipToRelativeWorld ClipToPrevClip TemporalAAJitter FieldOfViewWideAngles EShaderPrecisionModifier::Half ViewRectMinAndSize BufferSizeAndInvSize ScreenToViewSpace ResolutionFractionAndInv ProjectionDepthThicknessScale OneOverPreExposure EShaderPrecisionModifier::Half EShaderPrecisionModifier::Half PrevFrameRealTime WorldCameraMovementSinceLastFrame EShaderPrecisionModifier::Half RealTime MaterialTextureMipBias Random FrameCounter StateFrameIndex WorldIsPaused EShaderPrecisionModifier::Half EShaderPrecisionModifier::Half CircleDOFParams DepthOfFieldFocalDistance DepthOfFieldFocalLength DepthOfFieldNearTransitionRegion MotionBlurNormalizedToPixel GeneralPurposeTweak2 DecalDepthBias PrecomputedIndirectLightingColorScale SkyCameraTranslatedWorldOrigin SkyViewLutReferential SkyAtmospherePresentInScene SkyAtmosphereBottomRadiusKm SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm SkyAtmosphereApplyCameraAerialPerspectiveVolume RenderingReflectionCaptureMask RealTimeReflectionCapturePreExposure AmbientCubemapIntensity SkyLightAffectReflectionFlag SkyLightColor HMDEyePaddingOffset ShowDecalsMask IndirectCapsuleSelfShadowingIntensity StereoPassIndex GlobalDistanceFieldMipTransition GlobalDistanceFieldInvPageAtlasSize GlobalVolumeDimension MaxGlobalDFAOConeDistance CoveredExpandSurfaceScale NotCoveredMinStepScale DitheredTransparencyTraceThreshold bCheckerboardSubsurfaceProfileRendering VolumetricFogGridZParams VolumetricFogViewGridUVToPrevViewRectUV VolumetricFogPrevUVMax VolumetricFogScreenToResourceUV VolumetricFogMaxDistance VolumetricLightmapWorldToUVAdd VolumetricLightmapBrickSize IndirectLightingCacheShowFlag VirtualTextureFeedbackShift VirtualTextureFeedbackStride VirtualTextureFeedbackSampleOffset RuntimeVirtualTexturePackHeight FarShadowStaticMeshLODBias HairRenderInfoHairRenderInfoBits bSubsurfacePostprocessEnabled SSProfilesPreIntegratedTextureSizeAndInvSize PhysicsFieldClipmapCenter PhysicsFieldClipmapResolution PhysicsFieldClipmapCount ViewResolutionFraction TanAndInvTanHalfFOV WorldDepthToPixelWorldRadius GlintLUTParameters0 EnvironmentComponentsFlags MaterialTextureBilinearClampedSampler VolumetricLightmapBrickAmbientVector VolumetricLightmapBrickSHCoefficients1 VolumetricLightmapBrickSHCoefficients3 VolumetricLightmapBrickSHCoefficients5 DirectionalLightShadowingBrickTexture VolumetricLightmapTextureSampler0 VolumetricLightmapTextureSampler2 VolumetricLightmapTextureSampler4 SkyBentNormalTextureSampler GlobalDistanceFieldPageAtlasTexture GlobalDistanceFieldPageTableTexture GlobalDistanceFieldPageAtlasTextureSampler GlobalDistanceFieldMipTextureSampler AtmosphereTransmittanceTextureSampler AtmosphereIrradianceTextureSampler AtmosphereInscatterTextureSampler PerlinNoiseGradientTextureSampler PerlinNoise3DTextureSampler SharedPointWrappedSampler SharedBilinearWrappedSampler SharedBilinearAnisoClampedSampler SharedTrilinearClampedSampler PreIntegratedBRDFSampler TransmittanceLutTexture SkyViewLutTexture DistantSkyLightLutTexture CameraAerialPerspectiveVolume CameraAerialPerspectiveVolumeMieOnly CameraAerialPerspectiveVolumeRayOnly HairScatteringLUTTexture GGXLTCMatTexture SHADER_PARAMETER_SAMPLER
(
SamplerState ,
GGXLTCMatSampler
)