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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SHADER_PARAMETER
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
TranslatedWorldPosition Color Direction SHADER_PARAMETER
(
float,
SpecularScale
)
Remarks
One tangent of the light if applies. Note: BiTangent is on purpose not stored for memory optimisation purposes.