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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SHADER_PARAMETER
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include | #include "PrimitiveUniformShaderParameters.h" |
Flags NumInstanceSceneDataEntries PositionHigh LocalToRelativeWorld PreviousLocalToRelativeWorld WorldToPreviousWorld ObjectBoundsX ObjectWorldPositionLow ActorWorldPositionHigh ActorWorldPositionLow EShaderPrecisionModifier::Half EShaderPrecisionModifier::Half NaniteResourceID NaniteHierarchyOffset ObjectBoundsY ObjectBoundsZ InstancePayloadDataOffset InstancePayloadDataStride WireframeAndPrimitiveColor SHADER_PARAMETER
(
uint32 ,
PackedNaniteFlags
)