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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void RecompileShadersForRemote
(
FShaderRecompileData & Args,
const FString & OutputDirectory
)
Remarks
Recompiles global shaders
Parameters
| Name | Description |
|---|---|
| Args | Arguments and configuration for issuing recompiles. |
| OutputDirectory | The directory the compiled data will be stored to |