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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
bool PrimitiveNeedsDistanceFieldSceneData
(
bool bTrackAllPrimitives,
bool bCastsDynamicIndirectShadow,
bool bAffectsDistanceFieldLighting,
bool bIsDrawnInGame,
bool bCastsHiddenShadow,
bool bCastsDynamicShadow,
bool bAffectsDynamicIndirectLighting,
bool bAffectIndirectLightingWhileHidden
)
Remarks
Centralized decision function to avoid diverging logic.