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bool |
bEnableResimulationErrorAngularVelocityThreshold |
Enable angular velocity error threshold to trigger resimulation |
 |
bool |
bEnableResimulationErrorLinearVelocityThreshold |
Enable linear velocity error threshold to trigger resimulation |
 |
bool |
bEnableResimulationErrorPositionThreshold |
Enable positional error threshold to trigger resimulation |
 |
bool |
bEnableResimulationErrorRotationThreshold |
Enable rotational error threshold to trigger resimulation |
 |
float |
ResimulationErrorAngularVelocityThreshold |
Velocity degrees / second before a state discrepancy triggers a resimulation |
 |
float |
ResimulationErrorLinearVelocityThreshold |
Velocity difference in centimeters / second before a state discrepancy triggers a resimulation |
 |
float |
ResimulationErrorPositionThreshold |
Distance in centimeters before a state discrepancy triggers a resimulation |
 |
float |
ResimulationErrorRotationThreshold |
Rotation difference in degrees before a state discrepancy triggers a resimulation |