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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/ImmediatePhysics > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos/FActorHandle > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos/FActorHandle/GetKinematicTarg-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
const FKinematicTarget & GetKinematicTarget&40;&41; const
Remarks
Gets the kinematic target (next transform) for the actor if one is set (check HasKinematicTarget() to see if a target is available)