 |
AEmitter |
|
|
 |
AEmitterCameraLensEffectBase |
|
|
 |
AParticleEventManager |
|
|
 |
FAccumulatedParticlePerfStats |
|
|
 |
FFXBudget |
|
|
 |
FFXSystemSpawnParameters |
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached. |
|
 |
FFXTimeData |
Timing data for various parts of FX work. |
|
 |
FLODSoloTrack |
Temporary array for tracking 'solo' emitter mode. Entry will be true if emitter was enabled |
|
 |
FNamedEmitterMaterial |
|
|
 |
FOnSystemFinished |
Called when the particle system is done. |
|
 |
FParticleBurst |
|
|
 |
FParticleBurstSignature |
Fires when a particle system bursts |
|
 |
FParticleCurvePair |
|
|
 |
FParticleDeathSignature |
Fires when a particle dies |
|
 |
FParticleEmitterReplayFrame |
|
|
 |
FParticleEventBurstData |
Particle burst event data. |
|
 |
FParticleEventCollideData |
Collision particle event data. |
|
 |
FParticleEventData |
The base class for all particle event data. |
|
 |
FParticleEventDeathData |
Killed particle event data. |
|
 |
FParticleEventKismetData |
Kismet particle event data. |
|
 |
FParticleEventSpawnData |
Spawn particle event data. |
|
 |
FParticleExistingData |
Particle event data for particles that already existed at the time of the event |
|
 |
FParticlePerfStatsContext |
|
|
 |
FParticleRandomSeedInfo |
|
|
 |
FParticleRequiredModule |
|
|
 |
FParticleSpawnSignature |
Fires when a particle is spawned |
|
 |
FParticleSysParam |
Struct used for a particular named instance parameter for this ParticleSystemComponent. |
|
 |
FParticleSystemLOD |
Structure containing per-LOD settings that pertain to the entire UParticleSystem. |
|
 |
FParticleSystemReplayFrame |
A single frame within this replay |
|
 |
FParticleSystemWorldManager |
Main manager class for particle systems in the world. |
|
 |
FParticleSystemWorldManagerTickFunction |
|
|
 |
FPSCPool |
|
|
 |
FPSCPoolElem |
|
|
 |
FPSCTickData |
All data relating to a particle system's ticking. Kept in a cache friendly package. |
|
 |
FSubUVBoundingGeometryBuffer |
|
|
 |
FSubUVDerivedData |
|
|
 |
FWorldPSCPool |
|
|
 |
UFXSystemAsset |
|
|
 |
UFXSystemComponent |
|
|
 |
UParticleEmitter |
|
|
 |
UParticleLODLevel |
|
|
 |
UParticleModule |
|
|
 |
UParticleModuleRequired |
|
|
 |
UParticleSpriteEmitter |
|
|
 |
UParticleSystem |
A ParticleSystem is a complete particle effect that contains any number of ParticleEmitters. |
|
 |
UParticleSystemComponent |
A particle emitter. |
|
 |
UParticleSystemReplay |
|
|
 |
USubUVAnimation |
SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. |
|