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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/NSLOCTEXT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
| Include | #include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"TemporalAASF",
"Temporal AA (instead FXAA)"
)
Remarks
E.g. Ambient cube map, for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture