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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/NSLOCTEXT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
| Include | #include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"ShaderPrint",
"Shader Print"
)
Remarks
If true, scene depth is copied to the scene capture output depth texture. If false, other depth sources like editor primitives depth are still copied.