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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/NSLOCTEXT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
| Include | #include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"HighResScreenshotMaskSF",
"High Res Screenshot Mask"
)
Remarks
Distortion of output for HMD devices, SHOWFLAG_ALWAYS_ACCESSIBLE for now because USceneCaptureComponent needs that