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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/NSLOCTEXT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
| Include | #include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"ActorColorationSF",
"Actor Coloration"
)
Remarks
Draws BSP brushes (in game or editor textured triangles usually with lightmaps), for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture