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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
Syntax
UPROPERTY ()
TArray < TObjectPtr < class USubsurfaceProfile > > SubsurfaceProfiles
Remarks
Subsurface Profiles. For internal usage, not editable/visible. For Substrate, there can be many in a material similarly to SpecularProfile (even though only one can be specified per pixel due to the post processing)