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ALevelInstance |
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ALevelInstanceEditorInstanceActor |
Editor Only Actor that is spawned inside every LevelInstance Instance Level so that we can update its Actor Transforms through the ILevelInstanceInterface's (ULevelInstanceComponent) |
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ALevelInstancePivot |
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FLevelInstanceActorGuid |
Helper struct that allows serializing the ActorGuid for runtime use. |
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FLevelInstanceActorImpl |
Provides base implementation for AActor classes implementing the ILevelInstanceInterface |
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FLevelInstanceEditorPivotHelper |
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FLevelInstanceID |
FLevelInstanceID is a runtime unique id that is computed from the Hash of LevelInstance Actor Guid and all its ancestor LevelInstance Actor Guids. |
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FNewLevelInstanceParams |
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ILevelInstanceEditorModule |
Copyright Epic Games, Inc. All Rights Reserved. |
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ILevelInstanceEditorPivotInterface |
Interface to be implemented by Actor classes to implement support for LevelInstance Editor Pivot |
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ILevelInstanceInterface |
Interface to be implemented by Actor classes to implement support for LevelInstances |
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ULevelInstanceComponent |
ULevelInstanceComponent subclasses USceneComponent for Editing purposes so that we can have a proxy to the LevelInstanceActor's RootComponent transform without attaching to it. |
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ULevelInstanceEditorPivotInterface |
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ULevelInstanceInterface |
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ULevelInstanceSubsystem |
ULevelInstanceSubsystem |
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ULevelStreamingLevelInstance |
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ULevelStreamingLevelInstanceEditor |
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