Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
bool IsGlobalShaderMapComplete
(
const TCHAR * TypeNameSubstring
)
Remarks
Returns whether all global shader types containing the substring are complete and ready for rendering. if type name is null, check everything