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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include | #include "StereoRenderTargetManager.h" |
virtual int32 AcquireColorTexture&40;&41;
Remarks
Acquires the next available color texture. the index of the texture in the array returned by AllocateRenderTargetTexture.