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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IDynamicResolutionState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionState.h |
| Include | #include "DynamicResolutionState.h" |
void SetTemporalUpscaler
(
const UE::Renderer::Private::ITemporalUpscaler * InTemporalUpscaler
)
Remarks
Apply the minimum/maximum resolution fraction for a third-party temporal upscaler.