Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GlobalBeginCompileShader
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
void GlobalBeginCompileShader
(
const FString & DebugGroupName,
const class FVertexFactoryType * VFType,
const class FShaderType * ShaderType,
const class FShaderPipelineType * ShaderPipelineType,
int32 PermutationId,
const TCHAR * SourceFilename,
const TCHAR * FunctionName,
FShaderTarget Target,
FShaderCompilerInput & Input,
bool bAllowDevelopmentShaderCompile,
const TCHAR * DebugDescription,
const TCHAR * DebugExtension
)
Remarks
Enqueues a shader compile job with GShaderCompilingManager.