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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
FString GetMemoryString
(
const double Value,
const bool bAutoType
)
Parameters
| Name | Description |
|---|---|
| bAutoType | true: automatically choose GB/MB/KB/... false: always use MB for easier comparisons |