Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FString GetMaterialShaderMapKeyString
(
const FMaterialShaderMapId & ShaderMapId,
EShaderPlatform Platform,
bool bIncludeKeyStringShaderDependencies
)
Remarks
Creates a string key for the derived data cache given a shader map id.