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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool GetHighResScreenShotInput
(
const TCHAR * Cmd,
FOutputDevice & Ar,
uint32 & OutXRes,
uint32 & OutYRes,
float & OutResMult,
FIntRect & OutCaptureRegion,
bool & OutShouldEnableMask,
bool & OutDumpBufferVisualizationTargets,
bool & OutCaptureHDR,
FString & OutFilenameOverride,
bool & OutUseDateTimeAsFileName
)